About This Game Chroma Squad is a tactical RPG about five stunt actors who decide to quit their jobs and start their own Power Rangers-inspired TV show! Cast actors, purchase equipment and upgrades for your studio, craft weapons and giant Mechas out of cardboard and duct tape. Once the cameras are rolling, you will control your cast of five colored-jumpsuit-clad warriors in dramatic, turn-based battles! Customize your TV studio: hire actors, upgrade your gear, do marketing, craft weapons, costumes and giant cardboard robots! Tactical RPG combat with a twist: combine your heroes’ abilities with Teamwork maneuvers! In-Depth RPG systems with skill trees, random equipment, crafting, and branching storyline with 3 different endings! Giant Mecha combat – destroy the city to save the city! A love letter to Power Rangers, Tokusatsu and the Japanese series of our childhoods! Deliciously-animated pixel art and a chiptune soundtrack that shines like justice! 7aa9394dea Title: Chroma SquadGenre: Indie, RPG, StrategyDeveloper:Behold StudiosPublisher:Behold StudiosRelease Date: 30 Apr, 2015 Chroma Squad Xforce chroma squad trophy guide. chroma squad pc review. chroma squad download android. chroma squad we are not alone. chroma squad apk free. chroma squad crack. chroma squad weapon finisher. chroma squad combo 6. chroma squad lead. chroma squad download pc gratis. chroma squad workbench. chroma squad endings. chroma squad change actors. chroma squad classes. chroma squad tips. chroma squad cerebro or tammy. chroma squad game download. download de chroma squad. chroma squad apk pure. chroma squad crafting rate. chroma squad honor the ahbo family. chroma squad 3. chroma squad routes. chroma squad rider. chroma squad final battle. chroma squad cheat engine money. chroma squad torrent download. chroma squad achievement guide. chroma squad apk br. chroma squad switch. chroma squad online What we've been up to...: Hello guys and girls :)We’re so happy with Chroma Squad and the amazing community is has created. So I’m here today to make some considerations and keep you updated with all sort of things.As soon as Chroma Squad was launched we started a new project and some of you already know, we are a very small indie team, so the beginning of a new project ended up putting on hold some of the updates we wanted to make for Chroma Squad.Also considering that the game is licensed by Power Rangers, it makes everything very slow and bureaucratic to add new stuff. So you can have a sense of all the paperwork involved, the contract to port the Chroma Squad to consoles and mobile took more than a year to be signed. Yeah. That’s how slow things move around this license!But today the team is way more focused on Chroma Squad and things are finally flowing. We want to resume our contact with this amazing community so you can expect updates for the next months.As always we’ll be here in case you need us. It all starts with a dream... PC update is coming soon!: It all starts with a dream... we gather a group of friends and start working hard everyday. This is not just the story in Chroma Squad, it is our story as well.We know that you all expect so much from us, to fix all the bugs, to read all the comments, to release every possible feature and content...We're actually doing everything we can. We're are a small team of indie devs from Brazil, living the dream of creating our own games. Everyday we struggle with our laws, taxes, burocracy, prejudice and lack of opportunities.But today we achieved part of that dream. We're releasing a game on consoles! And we want to share this with you.The console version has some long-awaited features such as New Game+ and major changes for the Mecha fights. These changes are coming to PC as well in our "Director's Cut" edition. We originally planned to release it today alongside the console and mobile versions, but porting to consoles turned out to be way more challenging than we expected.There is no exclusivity deal or any hidden motive or agenda behind this delay. We are trying our best to release these console changes on PC, and will do so as soon as it is done.Someday we'll be as good as you deserve, but today, we can offer you this: a game made from the heart! <3Thank you for supporting us through all these years.. Free “Director’s Cut” Update Now Available: It’s finally here! We’d like to thank you for your patience and support through all these years. To all the fans and backers: this game is not ours, it is yours! The "Director's Cut" free update to Chroma Squad brings long-awaited new features and improvements to the game. Let's go through each one of them!The adventure no longer ends after the credits roll - with the "New Game+" and "New Game++" features you can keep playing with your current party, facing randomized enemies and goals on the episodes, crafting new items, and perhaps making different story choices that could lead you to unexplored paths!The Mecha Fights have been completely revamped to be faster and more fun, and the random chances were replaced by new reflex mini-games!Difficulty levels have been completely rebalanced to offer a more customizable experience, including a new super-hard mode called "Heroic Difficulty"!We have also tweaked a few encounters in the game that were famously unfair or long (*cough cough* Mini-Kaiju Squad *cough cough*)!And that's not all - we also fixed some bugs and the game should be running smoother and faster overall!**IMPORTANT: If you don't like the changes, the previous version of Chroma Squad will be forever available in the "Legacy" branch on Steam.**And that's it! Oh, and if you like Chroma Squad, maybe you'll be happy to know that Behold Studio's new game, "Galaxy of Pen and Paper" is releasing this month, on July 27th. It already has a Steam Page: http://store.steampowered.com/app/349790/Cheers,~Mark and the Chroma Squad team===**Full patch notes:***Interface/Combat*- Full Controller support;- Drastically improved performance on combat, removed lag spikes that would occur in large maps;*Mecha Fights*- Random chance removed, replaced with reflex-based mini-game;- “Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases);- Old Defense mini-game replaced with a different one with new "Shield" art;- Buff/heal skills now have a unique mini-game involving holding down and releasing the button;- All animation times and intervals between actions reduced by 50%;- “Defense” mini-game is now played only once per turn, instead of 3 times;- Director’s Instructions have been implementend for Mecha Fights;- New surprise features on Mecha Fights depending on the story branch you take (wink,wink);*New Difficulty: Heroic*- Enemies have slightly increased Health and Damage over previous Challenging difficulty;- Enemies no longer try to “spread” their attacks across multiple Actors;- Enemies focus their attacks on the weakest Actors;*NewGame+*- After completing Season 6, players can Load the save file to start over with the same party;- It is possible to play the whole game 3 times (Regular, New Game+ and New Game++);- All Studio Upgrades and access to Marketing agencies go back to Season 1 status;- Studio Upgrades have increased acquisition and maintenance costs;- Marketing agencies have increased hiring costs;- Players keep their Income and Fans, but Shop and Fan Power costs scale up;- Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!);- All enemies are randomized on the episodes (except the Bosses);- Director’s Instructions are randomized on the episodes;- Enemy health and damage gain a base increase per Season;- Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs;- New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red);- 80 new items to buy and Craft;*Difficulty and Game Rebalance*- Mecha Fight Kaiju Life reduced by 25% across the board;- Mecha Fight Kaiju Damage increased by 20% across the board;- Challenging Difficulty Enemy HP reduced from 1.7 to 1.5;- Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4;- Heroic Difficulty Enemy HP set to 1.7;- Heroic Difficulty Enemy Defense set to 1.2;- Heroic Difficulty Enemy Damage set to 1.7;- Heroic Difficulty Kaiju HP set to 1.2;- Heroic Difficulty Kaiju Damage set to 1.7;- Transitmancer HP reduced from 1500 to 1100;- Transitmancer Dodge reduced from 0.05 to 0.02;- Transitmancer Damage reduced from 30-35 to 25-30;- Transitmancer no longer summons Ranged minions, only Melee ones;- Huengel The Devourer's HP reduced from 3000 to 2225;- Huengel The Devourer's damage reduced from 72-80 to 54-60;- Sewer Turtle damage reduced from 80-120 to 60-90;- Sewer Turtle HP reduced from 1900 to 1500;- Grimmgarl damage reduced from 150-190 to 112-142;- Grimmgarl HP reduced from 1500 to 1200;- Muligahn damage reduced from 250-300 to 190-225;- Muligahn HP reduced from 1200 to 1000;- Degijon damage reduced from 70-82 to 52-62;- Degijon HP reduced from 1500 to 1200;- Villain X's HP reduced from 9000 to 6200;- Villain X's Teleport cooldown increased from 4 to 6 turns;- Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns;- "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400;- "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100;- Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56;- Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120;- Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62;- Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45;- Starting income on Season 2 reduced from 2000 to 1000;- Starting income on Season 3 reduced from 4000 to 2000;- Starting income on Season 4 reduced from 6500 to 3200;- Starting income on Season 5 reduced from 9500 to 5000;- Base Income Conversion Rate increased from .25 to .40;- Starting Skill Regen increased from 10 to 16;- Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;. MacOS keyboard input - Update v1.075: Hello guys and girls This is an update we've been working hard to bring for you. And it's here now! We've fixed the issue on MacOS that some users couldn't write text on input fields. It' was out of our hand for some time, because it was a problem with a plugin that we use in the game, now it's fixed. yay o/***** Change Log v1.075 *****- Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others.- Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed.- Optimization through the whole game- Updated sprite rendering and animation scripts- A lot of small bug fixes*****We've been working really hard lately on porting the game for new consoles and making new partnerships to bring more quality for you.Cheers!. Change Log v1.03 - Community Feedback Patch: Launch was a really inspiring and humbling experience. Thank you for all your love! We are listening to all of your criticism and suggestions, as well as the bug reports. Keep them coming, let’s make an even greater game together ♥Bug Fixes:- Fixed an issue where minions on the final battle could lock the game;- Other minor fixes on final boss fight;- Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals;- Fixed Mecha Items defaulting to starting equipment on Load Game;- Fixed End Game achievements not triggering;- Some fixes on status effects;- Inanimate objects should no longer dodge your attacks;- Missing skill tooltip fixed on a certain space hero;- Fixed a bug where the game could freeze when using a Finishing Move;- Fixed Mohawk’s not animating properly on first encounter;- Fixed an issue where the game could freeze if you counter a charmed character;- Fixed Huengel status sprites;- Fixed an issue where in rare cases an stationary object could dodge your attack;- Weapon;- Fixed Item Comparison not showing the correct value for Weapons;- Fixed being able to craft infinite tier 1 materials by double-clicking;- Fixed Crafting getting the wrong amount of random properties;- Fixed freezing issue on special Kickstarter episode;- Fixed Scout's "Shockwave" skill showing the wrong Range;- Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1;Skills:- Multishot damage multiplier increased from 0.7 to 0.85;Items:- A new Legendary helmet is available to craft on the endgame;Monsters:- Boxing Box "Super Punch" can now miss;- Transitmancer's "Yellow Light" buff duration decreased from 3 to 1;- Red Samurai HP increased from 500 to 800;- C-Shark AI adjusted to spread out aggro more evenly among the team;- C-Shark attack now has Knockback of 2 tiles;- Added the "Armored" description to the tutorial minions on part2 of the tutorial;- Removed the "Armored" description from Fat Alien;Art:- Changes on jump animations of some enemies;- Some effects and animation improvement on some Boss skills;Audio:- Sword sound fixed from a guest hero;Story:- Much Doge, very removed;- Too much hatin’ for Barrel Man’s rollin’: removed;- Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :)- Dialogue adjustments on Transitmancer final encounter;- We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯\_(ツ)_/¯. From the same creators of Chroma Squad and Knights of Pen & Paper...: Out of Space is now available in Early Access!Our game is currently purchasable through Steam! Important to state that the game is fully playable, but still in development. This means that those who choose to get the game now will be joining us while we learn what the community likes and expects from the game and use that to make it better for everyone.It's going to be great to have the game accessible for players outside our Discord Community as well! Open development has been our thing for a while and we can't wait to open it even more. Talking about the community, big thanks to all of the members who helped us so far! You rock, honestly.If you are interested in joining us along this Early Access journey, you can get the game with 15% OFF on the link below:https://store.steampowered.com/app/400080/Out_of_Space/What is Out of Space?. Change Log v1.051 - Hot fix!: - Fixed a bug that occasionally caused Tutorial Episode not to finish animation.- Fixed a bug on the "We Can Do This" Mecha power for the last episode.- Fixed Weapon Teamwork attack against objects, like Door.. New patch available! v1.073: We patched our Unity version and rebuilt the game, now there's a new patch available to download that would fix grey screen / resolution bug that some of you were experiencing.Sorry for the time, we spent too much time thinking it would be something in our project but it was just beyond our hands to fix. We had a problem with the new 5.2 version of Unity. Sorry guys and girls :/Thank you for your awesome feedback on it.Keep on Chromatizing!. Change Log v0.92 + v0.93: Hey folks! Another quick update with some bug fixes, and a new "Back" button on Studio - so it looks more like a button - and some small changes on Studio Upgrades screen. We hope you like it.- Localizaed Role names- Fixed some animation FPS- Actor Health bar was hidden during enemy turn (fixed)- Fixed a important bug in mouse hover callback: Fixed an error that sometimes the path didn't show on grid, and fixed the error to change between two skills.- Fixed Skill bar for more than 6 skills at the same time.Better camera on tunts tunts ball of judgement- Resynced ironing man attack- Don't check status on inactive characters- Small fix on HeroesOfTheEarth buff- New BACK button on Studio for all screen- ESCape key on Studio closes current window- Battle HUD now starts hidden- Small changes on Studio Upgrades screen- Fix on last kaiju fight of the game. First patch for "Director's Cut" version is live!: Hi everyone,Thank you for all the love and support you've given us since we released the "Director's Cut" super-patch! Also, thanks for the patience - we know there are still bugs to be fixed, and we are working on it. We've seen your reports in our bug report system, as well as on the forums, reddit and even Twitter. Thank you for helping in making this game better! :)Today we are addressing most of the things you've reported, but there's still work left to do.Especially, I'd like to talk about two things.1) If you are on Mac or Linux and have been having problems launching the game, we figured out why - it's actually a Steam patch problem related to us renaming the executable. That's why we were having it work for some people but not work for others.**TO FIX THIS ISSUE**- Go to your Library, and right-click "Chroma Squad";- Select "Properties";- Select the "Local Files" tab;- Select the option "Browse Local Files";- Now, on the game folder, right click "chromasquad";- Select the "Get Info" option;- Open the folder Contents\MacOS;- Rename the file "mac2" to "chromasquad";Please let us know if this solves the issue for you.2) If you are experiencing a freeze on the final boss (please avoid spoilers and don't mention the name of the boss on the comments), we have fixed an issue on that fight, but we have failed to reproduce some of the cases that you have reported - we've played this fight over 20 times and it seems perfectly stable on our machines now.Please let us know if the freeze still occurs for you. If it does, send us a report with your email through the in-game system. We might ask you for your save game file to try and catch this elusive issue.That's it for today :)Cheers,~Mark**Patch Notes**Fixed an issue where multiple pop-ups would stack on top of each other;Fixed an issue where changing resolution in-game would freeze the game;Fixed an issue where NG++ Bosses had more health and damage than intended;Fixed an issue with Cloud Saving on MacOS;Fixed an issue with camera movement not working properly with the mouse;Fixed an issue where the game would rarely crash when launching the last episode of Season 5;Fixed an issue where some gamepad labels would show up when playing with the mouse;Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC; Fixed an issue where some Achievements were not working on Steam;Fixed an issue where the Chromatize button label would disappear after failing an episode;Fixed an issue where the final boss would freeze on its second transformation;Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing;Fixed an issue where the Options menu would not close on the Studio screen;Fixed the "Save My Telly" and "Episodes Hero" achievements;Fixed an issue where the game would rarely crash on the final Mecha Fight;Fixed an issue where you could skip an episode in Season 5;Fixed several other minor bugs;
Chroma Squad Xforce
Updated: Dec 8, 2020
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